Index

A | B | C | D | E | F | G | H | I | L | M | O | P | Q | R | S | T | U | V | W | Symbols

A

addAniDef() (built-in function)
addAniDefList() (built-in function)
addDB() (built-in function)
addDBList() (built-in function)
addResourceList() (built-in function)
addSF() (built-in function)
addSFList() (built-in function)
addTex() (built-in function)
addTexList() (built-in function)
app
app 事件

B

builder

C

class
conf
config
ctrl

D

data_tester
doc
dragonbones
dtserver

E

enterScene()
event.lua
exists() (built-in function)

F

filters
framework
frameworks

G

game
getAni() (built-in function)
getCachedTextureInfo() (built-in function)
getDB() (built-in function)
getFileSize() (built-in function)
getFullPath() (built-in function)
getWritablePath() (built-in function)

H

httpserver

I

init.lua

L

login
lua-bindings
lua_module_register.h
lua_module_register_proj.h

M

mkdir() (built-in function)
model

O

object

P

printCachedTextureInfo() (built-in function)
proj.android
proj.ios_mac
proj.linux
proj.win32
protocol

Q

quick

R

readFile() (built-in function)
removeAniDef() (built-in function)
removeAniDefList() (built-in function)
removeDB() (built-in function)
removeDBList() (built-in function)
removeResourceList() (built-in function)
removeSF() (built-in function)
removeSFList() (built-in function)
removeTex() (built-in function)
removeTexList() (built-in function)
rename() (built-in function)
rerun()
resource
rm() (built-in function)
root
root.runApp(name, force=false)

S

scene
serverctrl
socketserver
src

T

templates
test

U

update

V

view

W

widget
WRITEABLE_PATH (built-in variable)
writeFile() (built-in function)

Symbols

全局事件
模块
模块事件